Cooking Simulator: Shelter [2021]
The third major expansion for Cooking Simulator. As a team, we took the liberty of breaking the game's formula and aesthetics a little. We transport the player to an underground shelter, where the atmosphere is more serious, it's dirtier, and everything is affected by the ravages of time. The whole aesthetic has taken on a rough, post-apocalyptic DIY feel. Once again, I was responsible for the UI/UX, logo, and promotional materials, and I also had a greater influence on the overall artistic vision of this expansion. 
The main inspiration for the UI was rusty metal, old paper, and hand-drawn sketches. There is also more black in the UI itself compared to other DLCs. 

The sketch of this NPC served as a style guideline for other artists responsible for the remaining characters.

As part of the marketing campaign, the “Wishlist Challenge” was launched, which was constantly updated as the wishlist grew.
I also managed to create a few graphics that were collages of graphics made by other talented artists in our team.

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